<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress.com" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>flashlite &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/flashlite/</link>
	<description>Feed of posts on WordPress.com tagged "flashlite"</description>
	<pubDate>Fri, 05 Sep 2008 06:48:30 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Sony Ericsson: Flash Lite 2.0 Developers’ Guidelines Optimization updates]]></title>
<link>http://flashactions.wordpress.com/?p=155</link>
<pubDate>Fri, 29 Aug 2008 16:37:11 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=155</guid>
<description><![CDATA[International Mobile phone major Sony Ericsson published an update  to the Flash Lite 2.0 Developers]]></description>
<content:encoded><![CDATA[<p>International Mobile phone major <a title="Sony Ericsson" href="https://developer.sonyericsson.com/" target="_blank">Sony Ericsson</a> published an <a href="https://developer.sonyericsson.com/site/global/newsandevents/latestnews/newsaug08/p_flashlitedgs_optimization.jsp?link_general=article-flashlitedgsoptimization" target="_blank">update  to the Flash Lite 2.0 Developers’ Guidelines</a>.</p>
<p><img class="aligncenter" src="https://developer.sonyericsson.com/images/flashlite_dgs_optimization_.gif" alt="" width="191" height="238" /></p>
<p style="text-align:center;">
<p style="margin-top:0;margin-bottom:0;">The optimization guidelines appendix presents advice, screenshots and code snippets in the following sections:</p>
<ul style="margin-top:0;margin-bottom:0;">
<li>Memory management</li>
<li>Image rendering optimization</li>
<li>Transparency</li>
<li>Optimizing animations</li>
<li>Placing objects on the screen</li>
<li>ActionScript and some common pitfalls</li>
<li>Working with symbols</li>
<li>Working with text</li>
<li>Limitations with regard to the display area</li>
<li>Keeping content clean and tight</li>
<li>Other optimization tips</li>
</ul>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Sony Ericsson Project Caphucin getting started tutorial]]></title>
<link>http://flashactions.wordpress.com/?p=152</link>
<pubDate>Fri, 29 Aug 2008 16:28:02 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=152</guid>
<description><![CDATA[Sony Ericsson published the first getting started tutorial for Project Caphucin which outlines how t]]></description>
<content:encoded><![CDATA[<p><a class="alinks_links" title="Sony Ericsson" rel="external" href="http://www.sonyericsson.com/cws/corporate/products/phoneportfolio/">Sony Ericsson</a> published the <a title="Project Caphucin" href="https://developer.sonyericsson.com/site/global/newsandevents/latestnews/newsaug08/p_projectcapuchin_tutorial_gettingstarted.jsp?link_general=article-projectcapuchingettingstartedtutorial" target="_blank">first getting started tutorial for Project Caphucin</a> which outlines how the Project Capuchin API can be used as a bridge between Java™ ME Platform and Adobe® Flash Lite™. This tutorial contains four example applications, with implementation instructions, screenshots and code, to try:</p>
[caption id="" align="aligncenter" width="438" caption="ActionScript for clock hands rotation. "]<img src="https://developer.sonyericsson.com/images/projectcapuchin_tutorial_cl_000.gif" alt="ActionScript for clock hands rotation. " width="438" height="461" />[/caption]
<ul style="margin-top:0;">
<li>packaging Flash Lite in a MIDlet – Clock example</li>
<li>data transfer mechanisms – HelloWorld example</li>
<li>Flash animation as a UI presenting data from a Java service layer – Tasklist example</li>
<li>Flash UI communication with Java both via data requests and handling events – StepCounter example</li>
</ul>
<p>You'll also find an architecture overview, FAQ section and appendix presenting how to set up a Java ME environment for Project Capuchin using new Project Capuchin Basic APIs.</p>
<p style="margin-bottom:0;"><strong>More information:</strong></p>
<ul>
<li><a href="https://developer.sonyericsson.com/site/global/docstools/projectcapuchin/p_projectcapuchin.jsp">Download Getting started with Project Capuchin for Flash Lite and Java developers tutorial&#62;&#62;</a></li>
<li><a href="https://developer.sonyericsson.com/site/global/docstools/projectcapuchin/p_projectcapuchin.jsp">Download Project Capuchin Basic APIs&#62;&#62;</a></li>
<li><a href="https://developer.sonyericsson.com/site/global/docstools/projectcapuchin/p_projectcapuchin.jsp">Download Download Swf2Jar 1.1, Project Capuchin packaging tool and user guide&#62;&#62;</a></li>
<li><a href="https://developer.sonyericsson.com/site/global/newsandevents/latestnews/newsjune08/p_c905announcement_jp84_projectcapuchin.jsp">"C905: 8.1 megapixel Cyber-shot phone with Project Capuchin API", June 2008 news article&#62;&#62;</a></li>
<li><a href="https://developer.sonyericsson.com/site/global/newsandevents/latestnews/newsapr08/p_project_capuchin_announcement.jsp">"Sony Ericsson's new Project Capuchin bridges Java ME and Flash Lite" April 2008 news article&#62;&#62;</a></li>
</ul>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Johnnie Walker Digital PA]]></title>
<link>http://pladoblog.wordpress.com/?p=5</link>
<pubDate>Tue, 26 Aug 2008 14:52:10 +0000</pubDate>
<dc:creator>markatplado</dc:creator>
<guid>http://pladoblog.wordpress.com/?p=5</guid>
<description><![CDATA[Johnnie Walker Digital PA
Loaded onto the mobile phone of loyal Johnnie Walker drinkers, the Digital]]></description>
<content:encoded><![CDATA[[caption id="attachment_6" align="alignleft" width="300" caption="Johnnie Walker Digital PA"]<img class="size-medium wp-image-6" src="http://pladoblog.wordpress.com/files/2008/08/dpa.jpg?w=300" alt="Johnnie Walker Digital PA" width="300" height="180" />[/caption]
<p>Loaded onto the mobile phone of loyal Johnnie Walker drinkers, the Digital Personal Assistant serves up branded content, special offers and invitations to exclusive member-only events, creating an omni-present, always-connected, location-aware digital window to consumers.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Oxygen Flash Lite Kit ]]></title>
<link>http://offthewall1.wordpress.com/?p=5</link>
<pubDate>Thu, 21 Aug 2008 07:56:10 +0000</pubDate>
<dc:creator>offthewall</dc:creator>
<guid>http://offthewall1.wordpress.com/?p=5</guid>
<description><![CDATA[
oxygen_flash_lite_kit
Oxygen Flash Lite Kit — библиотека для разработки Fl]]></description>
<content:encoded><![CDATA[<div class="entry">
[caption id="attachment_6" align="alignnone" width="240" caption="oxygen_flash_lite_kit"]<img class="size-full wp-image-6" src="http://offthewall1.wordpress.com/files/2008/08/oxygen-screenshot1.png" alt="oxygen_flash_lite_kit" width="240" height="320" />[/caption]
<p><a title="Oxygen Flash Lite Kit" href="http://wiki.forum.nokia.com/index.php/Oxygen_-_The_Flash_Lite_Developers_Kit">Oxygen Flash Lite Kit</a> — библиотека для разработки Flash Lite-приложений. Содержит в себе следующие утилиты:</p>
<ul>
<li>FPS-Meter V3 – полезное маленькое приложение, которое отображает «Frames Per Second» последних 10 фреймов;</li>
<li>Mem-Meter V1 – отображает всю доступную память для Flash lite;</li>
<li>Battery Meter V1 – показывает уровень заряда батареи;</li>
<li>Signal Metter V1 – показывает уровень принимаемого сигнала.</li>
</ul>
<p><a title="Скачать Oxygen Flash Lite Kit" href="http://wiki.forum.nokia.com/images/2/25/Oxygen_Toolkit_v1.zip" target="_blank">Скачать Oxygen Flash Lite Kit</a> или узнать <a title="Oxygen Flash Lite Kit" href="http://wiki.forum.nokia.com/index.php/Oxygen_-_The_Flash_Lite_Developers_Kit" target="_blank">подробнее</a>.</div>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Flash Lite Game: Tetris]]></title>
<link>http://flashactions.wordpress.com/?p=144</link>
<pubDate>Fri, 15 Aug 2008 07:02:02 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=144</guid>
<description><![CDATA[
Via Alessandro &amp; flashliteonline.com, a Flash Lite game: Tetris
]]></description>
<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-149" src="http://flashactions.wordpress.com/files/2008/08/tetrix.jpg" alt="" width="180" height="240" /></p>
<p>Via <a href="http://www.biskero.org/" target="_blank">Alessandro</a> &#38; <a title="flashliteonline.com" href="http://flashliteonline.com/2008/08/14/ever-popular-tetris-in-flash-lite/" target="_blank">flashliteonline.com</a>, a <a title="Flash Lite 2.1" href="http://www.adobe.com/products/flashlite/" target="_blank">Flash Lite</a> game: <a title="Tetris" href="http://www.softwarearea.info/tetrix-is-a-free-flash-lite-game-for-nokia-s60.htm" target="_blank">Tetris</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Forum Nokia article about Flash Lite's Tips and Tricks]]></title>
<link>http://flashactions.wordpress.com/?p=142</link>
<pubDate>Fri, 15 Aug 2008 06:58:22 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=142</guid>
<description><![CDATA[Via Forum Nokia has another great Flash Lite resource, Flash Lite: Tips and Tricks.
“This document]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">Via <a title="Forum Nokia" href="http://www.forum.nokia.com/" target="_blank">Forum Nokia</a> has another great Flash Lite resource, <a title="Flash Lite Tip and Tricks" href="http://www.forum.nokia.com/info/sw.nokia.com/id/ce00874c-9649-454a-9a96-c68706b15e47/Flash_Lite_Tips_and_Tricks.html" target="_blank">Flash Lite: Tips and Tricks</a>.</p>
<p style="text-align:justify;">“This document lists some useful tips and tricks to assist in creating content and applications using <a class="alinks_links" title="Adobe site" rel="external" href="http://www.adobe.com/">Adobe</a> Flash Lite on <a class="alinks_links" rel="external" href="http://www.nokia.com/">Nokia</a> platforms.”</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Yahoo's Design Stencil Kit: A Generic Mobile Design Assets for Wireframing and Paper Prototyping]]></title>
<link>http://flashactions.wordpress.com/?p=125</link>
<pubDate>Fri, 08 Aug 2008 10:19:17 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=125</guid>
<description><![CDATA[Via Mariam, she came across an article that discusses designing websites for mobile devices.
It incl]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">Via <a href="http://mariamdh.blogspot.com/2008/07/need-to-design-your-mobile-website.html" target="_blank">Mariam</a>, she came across <a href="http://woork.blogspot.com/2008/07/tips-to-design-your-site-for-mobile.html" target="_blank">an article</a> that <a href="http://woork.blogspot.com/2008/07/tips-to-design-your-site-for-mobile.html" target="_blank">discusses designing websites for mobile devices</a>.</p>
<p style="text-align:justify;">It includes some <a href="http://woork.blogspot.com/2008/07/tips-to-design-your-site-for-mobile.html" target="_blank">talk about usability guidelines on mobile</a> and <a href="http://woork.blogspot.com/2008/07/tips-to-design-your-site-for-mobile.html" target="_blank">offers code examples to explore</a>.</p>
<p style="text-align:justify;"><strong>Mobile Stencils Are Here To Stay </strong></p>
<p style="text-align:justify;">There is also a <a href="http://developer.yahoo.com/ypatterns/wireframes/" target="_blank">download to a </a><a href="http://developer.yahoo.com/ypatterns/wireframes/" target="_blank">Yahoo Mobile Stencil collection</a> for wire framing and paper prototyping applications:</p>
<p style="text-align:justify;">The <a href="http://developer.yahoo.com/ypatterns/wireframes/" target="_blank">stencil library</a> consists of <a href="http://developer.yahoo.com/ypatterns/wireframes/" target="_blank">generic (mobile) user interface stencil assets</a>, as well as <a href="http://developer.yahoo.com/ypatterns/wireframes/" target="_blank">specific templates for both iPhone and Nokia/BlackBerry</a>.</p>
<p>It includes:</p>
<p>• Ad Units<br />
• Calendars<br />
• Carousels<br />
• Charts and Tables<br />
• UI Controls<br />
• Form Elements<br />
• Grids<br />
• Menus and Buttons<br />
• Mobile - General<br />
• Mobile - iPhone<br />
• Navigation and Pagination<br />
• OS Elements<br />
• Placeholder Text<br />
• Screen Resolutions<br />
• Tabs<br />
• Windows and Containers</p>
<p style="text-align:justify;">Consider adding the <a href="http://developer.yahoo.com/ypatterns/wireframes/" target="_blank">stencils</a> your existing work flow, and leverage in paper prototyping during design phases.</p>
<p style="text-align:justify;">You have to do prototype design, before development begins (more often, than not) … right? … I hope so!</p>
<p style="text-align:justify;"><strong>Good ol' pencil and paper are mightier than the fingers and keyboard?</strong></p>
<p style="text-align:justify;">Almost all mobile content devigners(developers+designers) sketches and story boarding of mobile content flow, in the very least before a project begins (depending on its scope, of course).</p>
<p style="text-align:justify;">When developing for <a href="http://www.adobe.com/products/flashlite" target="_blank">Flash Lite</a>, user interface is not constrained as much in a lot of design directions you can take (compared to some other mobile development platforms). Thus, lotsa find sketching on paper is the best way to come up with, and play with new ideas on mobile app flow and layout.</p>
<p style="text-align:justify;">Of course, a lot of the time, many pieces of UI work or “feel the same” across platforms and devices. These are often look alike. For instance the softkeys like bottom nav, top nav for battery and signal strength, etc on certain mobile applications.</p>
<p>Downloads are here:</p>
<p><strong><a href="http://developer.yahoo.com/ypatterns/wireframes/" target="_blank">Yahoo! Design Stencil Kit version 1.0</a></strong><br />
(pdf, svg, png, Visio, OmniGraffle)</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Flash Mobile Demo Videos on Adobe.com]]></title>
<link>http://flashactions.wordpress.com/?p=120</link>
<pubDate>Thu, 07 Aug 2008 10:08:58 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=120</guid>
<description><![CDATA[


Via Bill, Adobesetup a new mobile demos page on the Adobe site which has 8 different video walk t]]></description>
<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-121" src="http://flashactions.wordpress.com/files/2008/08/spongebob-squarepants.jpg" alt="" width="450" height="276" /></p>
<p><img class="aligncenter size-full wp-image-122" src="http://flashactions.wordpress.com/files/2008/08/finetune.jpg" alt="" width="450" height="276" /></p>
<p><img class="aligncenter size-full wp-image-123" src="http://flashactions.wordpress.com/files/2008/08/nasdaq-executive.jpg" alt="" width="450" height="276" /></p>
<p>Via <a href="http://www.flashdevices.net/2008/08/videos-of-flash-mobile-demos.html" target="_blank">Bill</a>, <a href="http://www.adobe.com/" target="_blank">Adobe</a>setup a <a href="http://www.adobe.com/mobile/demos/" target="_blank">new mobile demos page</a> on the Adobe site which has 8 different video walk throughs of Flash mobile applications that have been created by various companies. They are:</p>
<p><a href="http://www.adobe.com/mobile/demos/" target="_blank">Bacardi, Mightyverse, SpongeBob SquarePants, Finetune, Sony Pictures, Johnny Walker, and Nasdaq</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Flash Lite Blog On Flash OS And Mobile Savers]]></title>
<link>http://flashactions.wordpress.com/?p=118</link>
<pubDate>Wed, 06 Aug 2008 17:32:24 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=118</guid>
<description><![CDATA[Jonathan Brown has got two blogs dedicated to Flash Lite content: Flash OS and Mobile Savers

]]></description>
<content:encoded><![CDATA[<p>Jonathan Brown has got two blogs dedicated to <a title="Flash Lite" href="http://www.adobe.com/products/flashlite/" target="_blank">Flash Lite</a> content: <a title="Flash OS" href="http://flashos-nokia.blogspot.com/" target="_blank">Flash OS</a> and <a title="Mobile Savers" href="http://mobsavers.blogspot.com/" target="_blank">Mobile Savers</a></p>
<p><img class="aligncenter size-full wp-image-117" src="http://flashactions.wordpress.com/files/2008/08/square-clock.jpg" alt="" width="158" height="200" /></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Flash Lite Application On Equity Stocks]]></title>
<link>http://flashactions.wordpress.com/?p=114</link>
<pubDate>Wed, 06 Aug 2008 17:23:25 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=114</guid>
<description><![CDATA[
Nick Hippe from Adobe started his blog on Forum Nokia and has shared a Flash Lite application to ch]]></description>
<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-115" src="http://flashactions.wordpress.com/files/2008/08/newstockapp.jpg" alt="" width="242" height="323" /></p>
<p><a href="http://nhippe.com/" target="_blank">Nick Hippe</a> from <a class="alinks_links" title="Adobe site" rel="external" href="http://www.adobe.com/">Adobe</a> started his <a href="http://blogs.forum.nokia.com/blog/flash-mobilenation-blog/flash/2008/08/04/hello-world" target="_blank">blog on Forum Nokia</a> and has shared a <a title="Flash Lite" href="http://www.adobe.com/products/flashlite/" target="_blank">Flash Lite</a> application to check Stocks and is available for download.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Adobe Webinar: Flash Lite+Java ME on Sony Ericsson phones with Project Capuchin.]]></title>
<link>http://flashactions.wordpress.com/?p=110</link>
<pubDate>Wed, 06 Aug 2008 16:52:48 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=110</guid>
<description><![CDATA[On August 28th there will be an Adobe eSeminar on Flash Lite meets Java ME on Sony Ericsson phones w]]></description>
<content:encoded><![CDATA[<p>On August 28th there will be an <a class="alinks_links" title="Adobe site" rel="external" href="http://www.adobe.com/">Adobe</a> eSeminar on <a href="http://www.adobe.com/cfusion/event/index.cfm?event=detail&#38;id=1343309&#38;loc=en_us" target="_blank">Flash Lite meets Java ME on Sony Ericsson phones with Project Capuchin.</a></p>
<p>“Attend this complimentary seminar and discover how to develop intelligent applications with Adobe Flash Lite based, rich user experience interfaces. <a class="alinks_links" title="Sony Ericsson" rel="external" href="http://www.sonyericsson.com/cws/corporate/products/phoneportfolio/">Sony Ericsson</a> experts will guide you through this exciting mobile project by providing a step-by-step demonstration for creating innovative content, and utilizing the development tools and components needed to immediately create your own fun,unique applications”</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[KuneriLite Now Has Flash Lite Animated Ringtones To Your Nokia S60 Phone!!]]></title>
<link>http://flashactions.wordpress.com/?p=104</link>
<pubDate>Wed, 06 Aug 2008 16:37:30 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=104</guid>
<description><![CDATA[Thanks to Kunerilite, Flash Lite animated ring tones is in the air!!

The folks at KuneriLite releas]]></description>
<content:encoded><![CDATA[<p>Thanks to Kunerilite, <a title="Flash Lite" href="http://www.adobe.com/products/flashlite/" target="_blank">Flash Lite</a> animated ring tones is in the air!!</p>
<p><img class="aligncenter size-full wp-image-106" src="http://flashactions.wordpress.com/files/2008/08/title1.png" alt="" width="350" height="115" /></p>
<p>The folks at <a title="KuneriLite" href="http://www.kunerilite.net/" target="_blank">KuneriLite</a> released the latest version of <a title="KuneriLite" href="http://www.kunerilite.net/" target="_blank">KuneriLite</a> which include this feature. You can now use <a title="KuneriLite" href="http://www.kunerilite.net/" target="_blank">KuneriLite</a> <a title="KuneriLite" href="http://wiki.kunerilite.net/index.php?title=Ringtone_plugin" target="_blank">ringtone plugin</a> to set a <a title="Flash Lite" href="http://www.adobe.com/products/flashlite/" target="_blank">Flash Lite</a> animation as a ringtone.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[19 Updated Verizon Wireless Phones Support Flash Lite Applications ]]></title>
<link>http://flashactions.wordpress.com/?p=129</link>
<pubDate>Fri, 01 Aug 2008 10:38:49 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=129</guid>
<description><![CDATA[Via Bill, there are now a total of 19 Verizon Wireless Phones models - all of which support Flash Li]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;"><img class="aligncenter size-full wp-image-130" src="http://flashactions.wordpress.com/files/2008/08/total_19_19.jpg" alt="" width="450" height="143" />Via <a href="http://www.flashdevices.net/2008/07/19-verizon-wireless-phones-support.html" target="_blank">Bill</a>, there are now a total of 19 Verizon Wireless Phones models - all of which support Flash Lite 2.1 content.</p>
<p style="text-align:justify;">The extensions for each of these phones are available for download from the <a href="http://brew.qualcomm.com/brew/en/developer/overview.html" target="_blank">BREW extranet</a>.<br />
You can download an updated <a href="http://brew.qualcomm.com/brew/en/developer/overview.html" target="_blank">Flash Lite supported devices spreadsheet</a> that also includes the PIDs for each BREW phone.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Forum Nokia: Flash Lite 2.x Components for Mobile Development]]></title>
<link>http://flashactions.wordpress.com/?p=102</link>
<pubDate>Fri, 18 Jul 2008 16:20:04 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=102</guid>
<description><![CDATA[Via Alessandro
Forum Nokia has posted a Flash Lite 2.x Components for Mobile Development. Go downloa]]></description>
<content:encoded><![CDATA[<p>Via <a href="http://www.biskero.org/" target="_blank">Alessandro</a></p>
<p><a title="Forum Nokia" href="http://www.forum.nokia.com/" target="_blank">Forum Nokia</a> has posted a <a href="http://www.forum.nokia.com/info/sw.nokia.com/id/d2336af2-0953-40a6-8dae-b80d368dead1/Adobe_Flash_Lite_2_x_Components_for_Mobile_Development.html" target="_blank">Flash Lite 2.x Components for Mobile Development</a>. Go download it !!</p>
<p>“This package provides components for <a class="alinks_links" title="Adobe site" rel="external" href="http://www.adobe.com/">Adobe</a> Flash Professional 8 and Adobe Flash CS3. The package includes mobile components for status indicators (device battery charge and signal level) and a general list component. The components can be further customized with custom graphics and parameters”</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[ FlashLite su iPhone 1.1.4 grazie a b.Tween]]></title>
<link>http://gianmichele.wordpress.com/?p=227</link>
<pubDate>Thu, 03 Jul 2008 06:07:36 +0000</pubDate>
<dc:creator>gianmichele</dc:creator>
<guid>http://gianmichele.wordpress.com/?p=227</guid>
<description><![CDATA[Sfruttando un framework che si basa sull’eyeGT, Thomas Joos ha reso possibile l’interazione tra ]]></description>
<content:encoded><![CDATA[<p>Sfruttando un framework che si basa sull’<a title="eyeGT" href="http://www.barefootsoft.com/content.asp?cid=11&#38;navID=1" target="_blank">eyeGT</a>, Thomas Joos ha reso possibile l’interazione tra una versione Lite di Flash e l’ambiente Touch dell’iPhone con il suo “b.Tween”.</p>
<p>Nonostante non sia ancora in grado di visualizzare tutti i contenuti <strong>Flash</strong> ne tanto meno i video embedded, questo è sicuramente il primo vero passo verso un possibile sviluppo e una futura implementazione sull’iPhone e iPod Touch.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/iJhGCQ888Os'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/iJhGCQ888Os&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Fonte: <a href="http://www.iphoneitalia.com/flashlite-su-iphone-114-grazie-a-btween-2089.html" target="_blank">iphoneitalia</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Adobe Device Profile Update #6 Is Available For Download]]></title>
<link>http://flashactions.wordpress.com/?p=98</link>
<pubDate>Fri, 20 Jun 2008 11:59:07 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=98</guid>
<description><![CDATA[Just to note that Adobe Device Profile Update #6 is available for download:
https://www.adobe.com/cf]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">Just to note that Adobe Device Profile Update #6 is available for download:<br />
<a href="https://www.adobe.com/cfusion/entitlement/index.cfm?e=devicecentral&#38;promoid=YQVH" target="_blank">https://www.adobe.com/cfusion/entitlement/index.cfm?e=devicecentral&#38;promoid=YQVH</a>
</p>
<p style="text-align:justify;">(Via Alessandro)</p>
<p style="text-align:justify;">Krishna</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Webinar: Flash Lite Content – Games And Applications – From Concept To Cash]]></title>
<link>http://flashactions.wordpress.com/?p=96</link>
<pubDate>Fri, 20 Jun 2008 11:25:03 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=96</guid>
<description><![CDATA[The Boston Adobe Mobile and Devices User Group, BAMaDUG is holding an eSeminar on June 27th, 2008 at]]></description>
<content:encoded><![CDATA[<p>The Boston Adobe Mobile and Devices User Group, BAMaDUG is holding an eSeminar on June 27th, 2008 at 12PM EST (<a href="http://www.timeanddate.com/worldclock/converter.html">check your local time</a>, will tell you in the Indian Standard timings). <a href="http://www.interpreting-tech.com/bemobile/">Andrea Trento</a> will present: Flash Lite content – games and applications – from concept to cash.  (Via Alessandro Pace)</p>
<p>Krishna</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Adobe Presenter 7 and Mobile Learning]]></title>
<link>http://mobilenation.wordpress.com/?p=45</link>
<pubDate>Thu, 12 Jun 2008 18:04:37 +0000</pubDate>
<dc:creator>nhippe</dc:creator>
<guid>http://mobilenation.wordpress.com/?p=45</guid>
<description><![CDATA[Considerations:
After writing a couple of articles I realized that some people do not know that ther]]></description>
<content:encoded><![CDATA[<p><strong>Considerations:</strong></p>
<p>After writing a couple of articles I realized that some people do not know that there are both open and closed cellphones. Open devices allow you to create and load applications on the device where closed devices do not. Open devices, for the most part, include Symbian, Windows Mobile and sometimes Linux.    Some examples of open devices include the Nokia N95, N73,  E62 and Palm Treo 700w (Windows Mobile).</p>
<p>The reason that I am making a point of explaining open versus closed is that you will need the Flash Lite player installed on a device in order to player converted Adobe Presenter content. Adobe makes developer versions of the Flash Lite player available for <a title="Flash Lite developer version" href="http://labs.adobe.com/technologies/flashlite3/" target="_blank">download </a>on the developer network site. For the time being the only Flash Lite 3 player available is for Symbian (e.g. N95, N73, etc...). I would assume that there will be a Windows Mobile version later this year but if you want to get started today and do not have an open handset buy a Nokia device with the Symbian OS. Because Flash Lite requires a decent amount of performance and memory I would buy an N95 or an N73 or equivalent.</p>
<p>The Nokia N95 8GB has Flash Lite 3 integrated into the browser. Before you get too happy I tested Presenter content on this device using the browser with Flash Lite 3 in a number of different scenarios including accessing the content on a Connect server, using an html wrapper for the viewer-lite.swf on a standard web server and using an html wrapper for the view.swf on a standard web server and none of the scenarios loaded the content. There seems to be a problem playing Adobe Presenter content using http, I would assume that at least in part the problem is a security sandbox issue as there is no way to set the security settings for the converted Adobe Presenter content. In addition to the previous issue there is a strange bug that affects the ability to play video on the N95 8GB, when you play a slide that has embedded video the screen rotates to landscape. This is not a problem if you are already in landscape mode. I would assume that Nokia will have a fix for the video problem soon but for now I would stick with content loaded onto an Nokia N95. I will use the term device and Nokia N95 (non-8GB model) interchangeably in this article.</p>
<p>The object of this article is to show how you can create content using <a title="Adobe Presenter 7" href="http://www.adobe.com/products/presenter/" target="_blank">Adobe Presenter 7</a> that will run on an open handset running Flash Lite 3. If you are not familiar with Adobe Presenter check out the following  <a title="Selecting the right microphone" href="http://my.adobe.acrobat.com/microphones" target="_blank">example </a>. If you are still looking for additional Adobe Presenter information you will find a number of PDFs that go into some detail on the resource site for <a title="Adobe Presenter Resources" href="http://www.adobe.com/resources/acrobatconnect/presenter/" target="_self">Adobe Presenter</a> and Adobe Connect.</p>
<p><strong>Authoring:</strong></p>
<p>It should go with out saying that we need to use every available pixel of these small screens for content. With that said it should also be obvious that some content will simply not work on some devices based on the resolution of the device, input device requirements(mouse) as well as memory and processor requirements.</p>
<p>There is an unwritten rule that you should not use more that five or six bullets on a slide when creating a PowerPoint presentation. I would say that when creating a presentation for a small screen that it should be more like three or four bullets at most. Using a larger font will go a long way to improving readability of text. In addition the issue of readability is abrogated to some degree by adding audio to the presentation using the Adobe Presenter plug-in.  In the following the image on the right is a screen capture of the original slide from a PC and the image on the left is a screen capture from a Nokia N95, with a 320 by 240 resolution, running the converted content.</p>
<p><a href="http://mobilenation.wordpress.com/files/2008/06/n95-on-left_laptop-screen-on-right.png"><img class="alignnone size-full wp-image-49" src="http://mobilenation.wordpress.com/files/2008/06/n95-on-left_laptop-screen-on-right.png" alt="Original Image from PC on Right Image from N95 on Left" width="450" height="172" /></a></p>
<p>As you can see the fidelity of the conversion is very good. The image is scaled and placed correctly as is the text content. The image should also help make the point that it is a good idea to use a slightly larger font if you are thinking of using the converted content on a device with a small screen.</p>
<p>The original image that was added to the presentation was approximately 4004KB.  The size of the slide with out the image was approximately  1KB. When I added the image and published the presentation the slide with the image was 231KB. This is still fairly large for some devices, you may want to optimize your images before adding them to PowerPoint and converting them with Adobe Presenter.</p>
<p><a href="http://mobilenation.files.wordpress.com/2008/05/presenter_content_example.jpg"><img class="alignnone size-full wp-image-46" src="http://mobilenation.wordpress.com/files/2008/05/presenter_content_example.jpg" alt="Adobe Presenter Content Example" width="450" height="344" /></a></p>
<p>There are several problems that may or may not be obvious with the preceding content image. First the content requires a mouse to start, stop and pause the content not to mention use the sidebar functionality (thumbs, notes, search), most cellphones do not have a mouse. Second too much screen real estate is used by the sidebar. Third the images of the headphones and microphone are too big for small screens. The good news is that Presenter 7 addresses most of the issues for us either during the publish process or at runtime.  When you publish the PowerPoint content using Presenter 7 there are two swf files, used as viewers, created in the publish folder the viewer.swf and viewer-lite.swf. The viewer.swf is the file that is used to play the content on PCs while the viewer-lite.swf is the file used to play the content on non-PC devices with a minimum client requirement of Flash Lite 3. The view-lite.swf solves some of the previously mentioned issues by removing the mouse requirement and not loading the sidebar.</p>
<p><strong>Audio:</strong></p>
<p>Audio works the way that you would expect it to in Adobe Presenter content. The Presenter plugin for PowerPoint gives you the ability to record and edit audio for each slide in the presentation. When the viewer-lite.swf and the data folder are moved to the device you will hear the recorded audio for the given slide.</p>
<p><strong>Video:</strong></p>
<p>Video is a favorite media type for learning content authors.  Adobe Presenter allows a content author to import and set preferences for video. When importing video you have the option to place the video on the slide or the sidebar. In order to use video in content converted by Adobe Presenter on a device the video needs to be placed on the slide not the sidebar as the sidebar will not be loaded by the viewer-lite.swf. As a test I imported a Quicktime video that was fairly small (200 x 160 pixels)  and set the placement to slide and the datarate to 400kbps. The video played well with no visible dropped frames and decent quality audio on a Nokia N95.</p>
<p><strong>Themes and Custom Animations:</strong></p>
<p>Adobe Presenter gives the content author the ability to create and reuse themes as well as the ability to retain custom animations created in the PowerPoint presentation. Since a different viewer is used to play converted content on a device(viewer-lite.swf) than on a PC (viewer.swf) and that viewer does not support themes, they are not retained.</p>
<p>Custom animations are created in PowerPoint and retained after conversion by Adobe Presenter. I tested several custom animations including Fade, Dissolve In, Fly In, Checkerboard and Spin and all worked as expected on the device.</p>
<p><strong>Imported Flash Content:</strong></p>
<p>Using Adobe Presenter a content author has the ability to import Flash content and place it on a slide or the sidebar. As mentioned previously the Flash content will need to be placed on the slide not the sidebar. <a title="Adobe Presenter Inserting Flash Content" href="http://help.adobe.com/en_US/Presenter/7.0/help.html?content=WS7F9E951C-D7FF-42c6-8B0B-AE3F7E1A8114.html" target="_blank">Most Flash content</a> imported using the Adobe Presenter plugin for Powerpoint is retained but will have limited use on devices based on the limited input options available on devices. For instance the lack of a mouse means that you use the navigation keys on the device to advance the converted PowerPoint slides. Which means that the content author cannot use those keys to interact with imported Flash content. It would be helpful if Adobe Presenter had a method for remapping the keys used for slide navigation to adjust for the input requirements of the imported Flash content. Since content converted by Adobe Presenter uses different keys to advance slide content on the device based on the orientation of the content it is impossible to use the devices navigation keys for Flash content as it would move the slides forward or back. If you could remap the keys you could have converted content always use the same navigation keys to advance the slides. For instance when you start the presenter content in portrait mode the right navigation button on your 4-way rocker is used to advance the slide content. When you switch to landscape it is the down navigation button on your 4-way rocker that advances slide content. This will limit the amount of interactivity that you can expect on a mobile device as the author of the Flash content would have to take into account whether the slide content was in portrait or landscape mode. One solution would be to use screenResolutionX and screenResolutionY from the <span class="searchhilite">Capabilities</span> class in your Flash content to figure out if the content is being run in portrait or landscape and adjusting input keys accordingly.</p>
<p>Fonts can also be a source of confusion when targeting a device. I recently found that the use of device fonts, fonts that rely on the host to have the type face, do not work in Flash content imported using Presenter. If you use a font such as Arial or Times New Roman the outlines are embedded with the content and work well. If you have dynamic text you will need to embed the characters you intend to use (e.g. Lowercase, Uppercase, Numerals, etc...).</p>
<p><strong>Quizzes</strong><strong>:</strong></p>
<p>Adobe Presenter allows the content author to create or import a quiz that will be published with the other content from the presentation. Unfortunately the quiz functionality from the Presenter plugin for PowerPoint is not supported when using viewer-lite.swf as the viewer on a device. A nice feature for a future release would be to enable quizzes with out reporting so that learners could at least test their knowledge of a subject. Of course it would be great to get reporting as well but this would be a good first step.</p>
<p><strong>Move Content to Device:</strong></p>
<p>Another important consideration is how will the content author get the content onto the device. Since, as previously mentioned, it is not possible to access Presenter content from a device using a browser (http) the content, for now, will need to be manually loaded onto the device. I am hoping that someone proves me wrong on this point as it would greatly increase the usefulness of this content if it could be accessed across the Internet. The good news is that you will find it is a simple process to load content onto the device using <a title="Nokia PC Suite" href="http://www.nokiausa.com/A4986252" target="_blank">Nokia's PC Suite</a>.</p>
<p>From the following image  of the Adobe Presenter publish directory you will notice that there are six files and one directory. You will only need to move the viewer-lite.swf and the data directory to the device in order to play the content. You can leave behind all the other files as they will not be used on the device to play Presenter content.</p>
<p><a href="http://mobilenation.files.wordpress.com/2008/06/published-file-list1.jpg"><img class="alignnone size-full wp-image-51" src="http://mobilenation.wordpress.com/files/2008/06/published-file-list1.jpg" alt="Adobe Presenter Publish Folder" width="450" height="328" /></a></p>
<p><strong>Summary:</strong></p>
<p>The ability to play content from Adobe Presenter on a mobile device is a welcome ability that portends the beginning of a trend that I have been talking about for some time, mobile learning. With that said there are a few features that I would like to see added to the product in future releases.</p>
<p><strong>Feature Requests:</strong></p>
<ol>
<li>Configurable key mapping inside Adobe Presenter</li>
<li>Ability to access content over the Internet via http</li>
<li>Ability to use quizzes and store results locally to submit when connected</li>
<li>Client-side API to enable the manipulation of Presenter content from other Flash content using Actionscript (e.g. fullscreen)</li>
<li>Ability to set security settings</li>
</ol>
]]></content:encoded>
</item>
<item>
<title><![CDATA[iWappy: Walpaper in Flashlite.]]></title>
<link>http://yuri2017.wordpress.com/?p=77</link>
<pubDate>Fri, 16 May 2008 11:27:43 +0000</pubDate>
<dc:creator>Yuri2017</dc:creator>
<guid>http://yuri2017.wordpress.com/?p=77</guid>
<description><![CDATA[iWappy è un bel screensaver in Flash per cellulari, che presenta all’utente una schermata con ora]]></description>
<content:encoded><![CDATA[<p>iWappy è un bel screensaver in Flash per cellulari, che presenta all’utente una schermata con ora, data e livello della batteria.</p>
<p align="center"><img src="http://www.nimoble.com/apps/wallpaper.jpg" border="0" alt="" hspace="0" vspace="0" align="bottom" /></p>
<p>Provato per alcuni minuti su N95 8Gb, non è per nulla male, ho solo il timore che la batteria ne risenta un pò…</p>
<p>Potete scaricarlo gratuitamente <em><strong><a href="http://www.nimoble.com/">QUI</a></strong></em>.</p>
<p>A presto!</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Flash Player 10 Beta Is In The Air!!]]></title>
<link>http://flashactions.wordpress.com/?p=95</link>
<pubDate>Thu, 15 May 2008 09:00:12 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=95</guid>
<description><![CDATA[The Flash Player 10 beta (coded &#8220;Astro&#8221;), a newest version is now out in beta for you to]]></description>
<content:encoded><![CDATA[<p>The <a href="http://www.adobe.com/go/astro/" target="_blank">Flash Player 10 beta (coded "Astro")</a>, a <a href="http://www.readwriteweb.com/archives/adobe_releases_flash_10_beta.php">newest version</a> is now out in beta for you to  is now available on Adobe Labs for download and test.  This version has full of new stuff that should appeal to anyone who is doing any collective devignment (develop/design) with Flash because it spans things like text (finally, right to left!!), 3D, and new filters that you can create yourself with Pixel Bender.  This release version has so many great features that we have all been waiting for a long time.  Unfortunately we don’t have any tooling support for the beta yet, so if you want to dig in you’ll have to wait for some time from now.</p>
<h3 style="text-align:justify;">Key New Features........</h3>
<p style="text-align:justify;"><strong>Rich Text Layout</strong><br />
With Flash Player 10 we’ve exposed new text APIs that will let you create your own text rendering controls. We’re going to be releasing a bunch but if there are things you want to do, you’ll be able to create your own as well. We’ve now got support for bi-directional text, vertical text, and complex scripts along with new layout and flow options. This should meet and exceed what you can do in HTML today and with this release text in Flash Player will no longer be behind.<br />
<strong><br />
3D Effects</strong><br />
We’ve also added new APIs to let you create 3D effects inside of the player. You’ll be able easily create very interactive experiences inside and do animation of 2D planes in the 3D world.</p>
<p style="text-align:justify;"><strong>Custom Filters and Effects</strong><br />
With the new Adobe Pixel Bender you’ll be able to create your own filters and effects to use and share with other Flashers. You can do all kinds of visual transformations and bring those into your Flash and Flex apps. It’s going to make for some very impressive interfaces.</p>
<p style="text-align:justify;"><strong>Dynamic Streaming</strong><br />
We’ve now got the ability in the Flash Player to dynamically change the video quality depending on the bandwidth that you’ve got when you’re watching it. That means we can make sure that you’re getting the best quality possible on the fly. This is probably one of my favorite features in the new Flash Player.</p>
<p style="text-align:justify;"><strong>More Hardware Acceleration</strong><br />
We’ve also added hardware support for bitmaps, filters, video, and blend modes. You can push all of the rendering duties for those off to the video card in the users machine which should give an automatic performance boost for a lot of very graphic-heavy applications. We also have an option that will let you specify an HTML attribute when you embed SWFs in the browser to “paint” that SWF using the video card on the machine. This means you’ll get a similar boost to the one you get when you go full screen for video.</p>
<p style="text-align:justify;"><strong>File Access</strong><br />
Justin reminded me of the new File APIs which let you prompt the user with a File Dialog box and instead of uploading it to a server you can take that file and load it directly into the Flash Player. You’ll also be able to save content from Flash Player directly to the File system which opens up some cool possibilities.</p>
<p style="text-align:justify;">There’s a lots of stuff in the Flash Player 10 and I’m excited to see what you think. The player team keeps packing a ton of stuff in. If you’ve got suggestions for Flash Player 11, let us know. And thanks for giving Flash Player 10 an early spin.</p>
<p style="text-align:justify;">Follow these links to learn more about the new features of Flash Player 10 and launch the feature tour videos and Pixel Bender demonstration:</p>
<ul>
<li>
<h4><a href="http://labs.adobe.com/technologies/flashplayer10/demos/videos/3d.html" target="_blank">Watch Justin Everett-Church, Sr. Product Manager for Flash Player, demonstrate 3D effects</a></h4>
</li>
<li>
<h4><a href="http://labs.adobe.com/technologies/flashplayer10/demos/videos/pixelbender.html" target="_blank">Watch Justin Everett-Church demonstrate custom filters and effects</a></h4>
</li>
<li>
<h4><a href="http://labs.adobe.com/technologies/flashplayer10/demos/videos/text.html" target="_blank">Watch Justin Everett-Church demonstrate advanced text layout</a></h4>
</li>
<li>
<h4><a href="http://labs.adobe.com/technologies/flashplayer10/demos/videos/drawingapi.html" target="_blank">Watch Justin Everett-Church talk about the enhanced Drawing API</a></h4>
</li>
<li>
<h4><a href="http://labs.adobe.com/technologies/flashplayer10/demos/videos/visualperformance.html" target="_blank">Watch Justin Everett-Church talk about the visual performance improvements</a></h4>
</li>
</ul>
<ul>
<li>
<h4><a href="http://labs.adobe.com/technologies/flashplayer10/demos/pixelbender/" target="_blank"> Launch the Adobe Pixel Bender filter demo</a></h4>
</li>
</ul>
<p>Final Note:  My guestimate is that there's an alpha in the adobe's cupboard there somewhere already ....</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Dynamic Layout Control in Flashlite]]></title>
<link>http://flashactions.wordpress.com/?p=94</link>
<pubDate>Wed, 14 May 2008 08:16:25 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=94</guid>
<description><![CDATA[

 Riku Salminen has written an article Dynamic Layout control for Flash Lite in Forum Nokia Wiki. H]]></description>
<content:encoded><![CDATA[<div class="entrytext">
<div class="snap_preview">
<div style="text-align:justify;"><span style="color:#000000;"><span class="HcCDpe"></span></span><span style="color:#000000;"><span class="HcCDpe"><span class="EP8xU"> </span></span></span>Riku Salminen has written an article Dynamic Layout control for Flash Lite in Forum Nokia Wiki. He even quotes that the problem of not knowing if the phone is on portrait or landscape orientation is it bit uncomfortable, especially when the landscape mode scales the fonts down so that he wanted to make a very simple template for some of his own projects. This article is showing how he did and is sharing his template with us. This is just one way of making sure your application looks fine in both screen orientations in 240 x 320 pixel (QVGA) phones. In future, he is working on even more flexible and work with any screen orientation.</div>
<p>Further read <a href="http://wiki.forum.nokia.com/index.php/Dynamic_Layout_control_for_Flash_Lite" target="_blank">here</a>.</p>
<p>Here’s another article about the same in this Wiki <a title="How to make a Flash Lite application running in any screen orientation" href="http://wiki.forum.nokia.com/index.php/How_to_make_a_Flash_Lite_application_running_in_any_screen_orientation">How to make a Flash Lite application running in any screen orientation</a></p>
<p>You can also click <a href="http://www.agencynet.com/bacardimobiledemo/" target="_blank">here</a> for a video preview of the Bacardi® Mobile Cocktail application referenced in this <a href="http://www.adobe.com/devnet/devices/articles/dynamic_layout.html" target="_blank">article about dynamic layouts</a> from David Brown from <a href="http://www.agencynet.com/" target="_blank">www.agencynet.com</a>.</p>
<p><img class="alignnone size-full wp-image-92" src="http://flashactions.wordpress.com/files/2008/05/fig03.jpg" alt="" width="446" height="244" /></p>
<div><span><span style="font-family:Arial;color:#0000ff;font-size:x-small;"><a href="http://wiki.forum.nokia.com/index.php/Dynamic_Layout_control_for_Flash_Lite" target="_blank"><br />
</a></span></span></div>
</div>
</div>
]]></content:encoded>
</item>
<item>
<title><![CDATA[What NOT To Do While Developing Flash Lite Mobile Games (Repost)]]></title>
<link>http://flashactions.wordpress.com/?p=135</link>
<pubDate>Thu, 07 Aug 2008 10:53:57 +0000</pubDate>
<dc:creator>krishna Raj</dc:creator>
<guid>http://flashactions.wordpress.com/?p=135</guid>
<description><![CDATA[
Via Mariam: “Things NOT to do while developing Flash Lite mobile games”, based from an original]]></description>
<content:encoded><![CDATA[<div class="entry">
<p style="text-align:justify;">Via <a href="http://mariamdh.blogspot.com/2008/08/things-not-to-do-while-developing-flash.html" target="_blank">Mariam</a>: <a href="http://mariamdh.blogspot.com/2008/08/things-not-to-do-while-developing-flash.html" target="_blank"><em>“Things NOT to do while developing Flash Lite mobile games”</em></a>, based from an original <a href="http://www.mrsunstudios.com/2008/07/50-ways-to-make-us-hate-your-flash-game/" target="_blank"><em>“50 Ways to Make Us HATE Your Flash Game”</em> article</a>:</p>
<blockquote><p>1. Add loud and annoying sound effects to your game<br />
2. Don’t add sound control options so we have to listen to your loud and annoying sound effects<br />
3. Make your game ridiculously hard<br />
4. Have a confusing menu system<br />
5. Forget to embed all of your dynamic textfields<br />
6. Don’t optimize your code<br />
7. Add a bunch of cool effects that require lots of processing power and slow down the gaming experience<br />
8. Don’t fix the bugs<br />
9. Have long animations that we can’t skip<br />
10. Don’t give us a clear goal to beat the game<br />
11. Add glow effects to everything<br />
12. Make confusing controls<br />
13. Make the instructions all text with no explanatory pictures/diagrams<br />
14. Make a storyline without graphics to explain it<br />
15. Make it easy for us to cheat<br />
16. Create an ugly color scheme<br />
17. Make the text unreadable<br />
18. Don’t let the buttons look like buttons, we’ll obviously find them very easily<br />
19. Don’t fix the typos<br />
20. Very repetitive game-play<br />
21. Don’t let us pause the game<br />
22. Add pointless features that add a lot of file size<br />
23. Make a really long menu system<br />
24. Make us have to navigate through the entire menu system after we lose the game<br />
25. Camouflage the enemies so we can’t see them until we randomly begin losing health or lose the game<br />
26. Don’t put rollOver functions onto your buttons<br />
27. Make game-play really slow<br />
28. Make loss inevitable<br />
29. Don’t put in a scoring system. We don’t want to know how well we did<br />
30. Make stupid computer AI<br />
31. Make the description of the game really short or really obscure<br />
32. Design a game-play that has been exploited by multiple game designers before<br />
33. Design graphics that have an uneven quality when seen on a mobile screen<br />
34. When run on multiple devices, game scales non uniformly showing objects off screen<br />
35. Don’t worry about rectifying text that looks blurred<br />
36. Advanced levels with really short and easy game-play<br />
37. Don’t let us change game options like sound control and quality during a game-play<br />
38. A bad copy of a popular game<br />
39. A cluttered HUD (Heads-Up Display)<br />
40. Game which are not self explanatory, makes me want to refer to help even after starting playing the game</p></blockquote>
<p style="text-align:justify;">Of course, these are just guidelines; there may be exceptions to items in the list depending on a particular piece of content</p>
</div>
]]></content:encoded>
</item>

</channel>
</rss>
