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<channel>
	<title>shigeru-miyamoto &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/shigeru-miyamoto/</link>
	<description>Feed of posts on WordPress.com tagged "shigeru-miyamoto"</description>
	<pubDate>Fri, 05 Sep 2008 09:38:52 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Seeing Wii-sults]]></title>
<link>http://thisisforgeeks.wordpress.com/?p=126</link>
<pubDate>Tue, 19 Aug 2008 21:24:50 +0000</pubDate>
<dc:creator>editornick</dc:creator>
<guid>http://thisisforgeeks.wordpress.com/?p=126</guid>
<description><![CDATA[Back in my mid 20&#8217;s, something odd happened one day. Suddenly, and seemingly without warning m]]></description>
<content:encoded><![CDATA[<p>Back in my mid 20's, something odd happened one day. Suddenly, and seemingly without warning my pants didn't fit. I had just bought these pants and immediately assumed I had gotten the length/width sixes mixed up. But that theory was throw in the trash when I checked the tag. I guess I really was an adult since I was finally upsizing. I knew (and was told by several slightly older co-workers) that once I gave into upsizing, there was no going back. I was going to become one of those guys whose belt looks like it was swallowed by his gut. The battle was on.</p>
<p>My first course of action was joining a  group of co-workers in an after hours Tae Bo group. Not being the most athletic  person, I was nervous. After all there was kicking involved. But it was pretty fun and despite my lackluster kicking ability, I picked it up fairly well. <img class="alignleft size-medium wp-image-142" src="http://thisisforgeeks.wordpress.com/files/2008/08/billy_blanks_tae_bo.jpg?w=210" alt="" width="210" height="300" />The group atmosphere helped and the only drawback was having to stare at Billy Blanks sweaty crotch. Soon people were telling me that it looked like I lost weight. I didn't see any "real" results. My pants were still weren't going on any easier  and eventually the group, much like my old pants, disbanded.</p>
<p>I was losing the battle. I began skateboarding and got a second job that required a lot of walking. I figured these combined efforts would stem the tide. Unfortunately they didn't. Occasionally I would try to go back to Tae Bo or use my girlfriend's treadmill but I never did either for very long.  Eventually I got used to having to go up a size each year until I cut myself off and then got use to wearing small pants.</p>
<p>When I heard the Wii Fit I didn't think a lot about it at first. The concept seemed a natural fit (no pun intended) for the Wii. The whole basis of the Wii seemed to be getting people off the couch and moving while still playing fun video games.</p>
<p><img class="alignright size-medium wp-image-141" src="http://thisisforgeeks.wordpress.com/files/2008/08/miyamoto-wii-fit.jpg?w=300" alt="" width="300" height="200" /></p>
<p>Even the game it is packaged  with, Wii Sports, can make you break a sweat. As time went on though the idea Wii Fit seemed to grow on me. After watching an interview with <a title="Shigeru Miyamoto" href="http://www.youtube.com/watch?v=Gtv3kgaM1Pw">Shigeru Miyamoto</a> on the Nintendo Channel, I was convinced. According to him, the point of it wasn't just to lose weight but to actually make you aware of your body and what you are putting in it and also to create discussions about it among families. Listening to Miyamoto made me a believer and on May 21st, I woke up early and got in line at the Nintendo Store at 8 a.m.</p>
<p>When I got home I immediately put in the disk and got on board. After the first workout I started to think that I might actually lose weight. Just a few minutes into Hula Hoop® and I was starting to break a serious sweat. The push-up/plank exercise made my arms sore and the yoga seemed to be stretching me. I prefer to believe that this was happening because it was a good workout and not because at that point walking from the couch to the kitchen was a considerable distance for me.</p>
<p><img class="alignleft size-medium wp-image-1" src="http://thisisforgeeks.wordpress.com/files/2008/08/img_1968.jpg?w=216" alt="" width="175" /></p>
<p>The other reason I thought this would work was that I liked doing it. Thanks to a friend my step aerobics class was filled with the cast of <em>The Office, </em>I felt ridiculous doing Hula Hoop®, and when things aren't goofy fun (like Strength Training) I enjoyed trying to get the high score. Soon enough the scale started saying I was weighing less. Even more amazing, the number kept going down. Here it is 3 months later and I've lost 10 pounds. The last time that happened I had a stomach flu. So it seems to be working. And I'm not the only one. There are countless blogs ( like <a href="http://wiinintendo.net/2008/06/23/the-official-wii-fit-experment-results/">this one</a> or <a href="http://blog.wired.com/games/2008/03/me-and-wii-fit.html">this article</a>) of people tracking their results.</p>
<p>But there's something else going on here. Much like the Wii console itself, Wii Fit seems to becoming a sort of pop phenomenon. It's already being used to aid in <a href="http://www.engadget.com/2008/06/15/wii-fit-already-carving-up-bods-finding-use-in-rehabilitation/">rehabilitation</a> (or Wiihab). It's been at the <a href="http://blog.wired.com/games/2008/05/obesity-experts.html">center of controversy</a>. Plus <a href="http://www.dailymail.co.uk/news/worldnews/article-1025434/Girl-Wii-fit-YouTube-clip-gets-TWO-MILLION-admirers.html">this video</a> has become such a hit on YouTube that Nintendo felt the need to deny it being a marketing scheme launched by them. Playboy has even <a href="http://kotaku.com/5016578/playboys-jo-garcia-pwns-wii-fit-girl">posted similar videos</a> on their website.</p>
<p>Is this the future or exercise? Are gyms obsolete? Is it just a way for fat ass gamers to become a normal shape? All I know is I have to go buy a new belt.</p>
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<title><![CDATA[Shigeru Miyamoto nao pode falar de seus hobbies]]></title>
<link>http://snnangola.wordpress.com/?p=624</link>
<pubDate>Wed, 13 Aug 2008 18:22:54 +0000</pubDate>
<dc:creator>snnangola</dc:creator>
<guid>http://snnangola.wordpress.com/?p=624</guid>
<description><![CDATA[Shigeru Miyamoto
O genio Japonês da Nintendo (criador de super Mario e Zelda) nao pode mais falar p]]></description>
<content:encoded><![CDATA[[caption id="" align="aligncenter" width="323" caption="Shigeru Miyamoto"]<img src="http://www.richterscale.org/images/200707-E3-WiiFit-ShigeruMiyamoto.jpg" alt="Shigeru Miyamoto" width="323" height="355" />[/caption]
<p>O genio Japonês da Nintendo (criador de super Mario e Zelda) nao pode mais falar publicamente de seus hobbies, é que afinal muito dos grandes sucessos do Wii, vieram disso mesmo. Quando necessitava de fazer alguns exercicios fisicos e ainda assim nao deixar de jogar criou o Wii Fit, depois veio a mania da composição de musicas e nasce o Wii Music. A Nintendo com medo de que alguem se aproveite de seus hobbies para produzir ideias logrou <a href="http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article4488157.ece">impedi-lo</a> de falar publicamente deles.</p>
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<title><![CDATA[Ti still Shigsy!]]></title>
<link>http://lazyfoo.wordpress.com/?p=87</link>
<pubDate>Sun, 10 Aug 2008 12:47:33 +0000</pubDate>
<dc:creator>lazyfoo</dc:creator>
<guid>http://lazyfoo.wordpress.com/?p=87</guid>
<description><![CDATA[Shigeru Miyamoto (1956) pustet nytt liv i spillbransjen tilbake på 80-tallet og gjorde spill til hv]]></description>
<content:encoded><![CDATA[[caption id="" align="alignnone" width="225" caption="Shigeru Miyamoto (1956) pustet nytt liv i spillbransjen tilbake på 80-tallet og gjorde spill til hva de er i dag!"]<img src="http://www.thetanooki.com/wp-content/uploads/2008/08/miyamoto.jpg" alt="Marios far" width="225" height="270" />[/caption]
<p>Marios far, Shigeru Miyamoto, bruker hobbiene sine som inspirasjon når han lager spill. Han skal ha oppfunnet Pikmin på grunn av luking i hagen og Wii Fit fordi han begynte å veie seg hver dag for å unnga å bli lubben... Nå har Nintendo nektet han å snakke om hobbiene sine til pressen, grunnen skal være at det kan røpe nye spilltitler! Stakkars Shigsy...</p>
<p>Shigeru skal holde foredrag om sitt nyeste prosjekt, Wii music, på Japan Developers Conference (som blir holdt fra 10 til 13 September). Wii music skal ikke konkurrere mot andre musikkspill som Rockband, ifølge Nintendo selv. Det skal heller "få barn interessert i musikk og instrumenter". Har Nintendo forlat oss gamere?</p>
<p><em>Kilder: <a href="http://www.destructoid.com/nintendo-shut-the-f-up-miyamoto--98965.phtml">Destructoid</a>, <a href="http://www.thetanooki.com/2008/08/08/miyamoto-on-tap-for-the-japanese-developers-conference/">The Tanooki</a>, <a href="http://www.n4g.com/wii/News-181489.aspx">N4G</a></em></p>
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<title><![CDATA[Nintendo Wii: Miyamoto Banned From Revealing Personal Hobbies]]></title>
<link>http://sickr.wordpress.com/?p=2061</link>
<pubDate>Sat, 09 Aug 2008 20:18:55 +0000</pubDate>
<dc:creator>sickr</dc:creator>
<guid>http://sickr.wordpress.com/?p=2061</guid>
<description><![CDATA[
Nintendo have officially banned legendary games designer Shigeru Miyamoto from expressing his perso]]></description>
<content:encoded><![CDATA[<p><a href="http://sickr.files.wordpress.com/2008/08/shigeru_miyamoto_stencil.jpg"><img class="alignnone size-medium wp-image-2062" src="http://sickr.wordpress.com/files/2008/08/shigeru_miyamoto_stencil.jpg?w=300" alt="" width="300" height="225" /></a></p>
<p>Nintendo have <a href="http://mygen.com.au/article.php?page_id=14831879583876391&#38;format=21&#38;se_id=29&#38;rss=1">officially banned</a> legendary games designer Shigeru Miyamoto from expressing his personal hobbies.</p>
<p>Discussion based around Miyamoto's <a href="http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article4488157.ece">past times has been banned</a> by Nintendo, who claim an attempt could be made to develop an idea off his ingenious thoughts relating to personal past times.</p>
<p><a href="http://mygen.com.au/article.php?page_id=14831879583876391&#38;format=21&#38;se_id=29&#38;rss=1">Source</a></p>
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<title><![CDATA[Nintendo Wii: Miyamoto Needs New Wii Themed Ideas]]></title>
<link>http://sickr.wordpress.com/?p=2043</link>
<pubDate>Mon, 04 Aug 2008 19:01:25 +0000</pubDate>
<dc:creator>sickr</dc:creator>
<guid>http://sickr.wordpress.com/?p=2043</guid>
<description><![CDATA[
Legendary producer Shigeru Miyamoto&#8217;s last visionary idea for the Wii was Wii Music.
Wii Musi]]></description>
<content:encoded><![CDATA[<p><a href="http://sickr.files.wordpress.com/2008/08/nintendo-logo.jpg"><img class="alignnone size-medium wp-image-2044" src="http://sickr.wordpress.com/files/2008/08/nintendo-logo.jpg?w=200" alt="" width="200" height="150" /></a></p>
<p>Legendary producer Shigeru Miyamoto's <a href="http://www.mcvuk.com/news/31423/Wii-Music-Miyamotos-last-idea">last visionary idea</a> for the Wii was Wii Music.</p>
<p><a href="http://www.joystiq.com/2008/07/15/nintendo-announces-wii-music-with-50-instruments/">Wii Music</a> was the last idea Mr Miyamoto thought up for the Wii, and he has been musing other possibility for new ingenious themes on Wii since.</p>
<p><a href="http://www.mcvuk.com/news/31423/Wii-Music-Miyamotos-last-idea">Source</a></p>
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<item>
<title><![CDATA[Fanboys: Bling King Shigsy]]></title>
<link>http://scottthong.wordpress.com/?p=4435</link>
<pubDate>Tue, 29 Jul 2008 02:47:32 +0000</pubDate>
<dc:creator>Scott Thong</dc:creator>
<guid>http://scottthong.wordpress.com/?p=4435</guid>
<description><![CDATA[
Click the above for full comic.
Yep, King Miyamoto&#8217;s pronouncement was the crowning glory of ]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://fanboys-online.com/index.php?comic=290" target="_blank"><img class="aligncenter" src="http://scottthong.wordpress.com/files/2008/07/blingkingshigsy.jpg" alt="Bling King Shigsy" /></a></p>
<p>Click the above for full comic.</p>
<p>Yep, King Miyamoto's pronouncement was the crowning glory of the suckfest that was E3 2008. Reference at <a href="http://www.joystiq.com/2008/07/18/miyamoto-says-nintendo-not-targeting-core-with-e3/">here</a>.</p>
<p>VGCats comic criticism of the same at <a href="http://www.vgcats.com/comics/?strip_id=269">Mr. Potatomoto</a>.</p>
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<title><![CDATA[Wii Classics: Super Mario Galaxy (Wii)]]></title>
<link>http://nailive.wordpress.com/?p=140</link>
<pubDate>Mon, 28 Jul 2008 22:41:05 +0000</pubDate>
<dc:creator>Tim</dc:creator>
<guid>http://nailive.wordpress.com/?p=140</guid>
<description><![CDATA[
Die Mario Spiele waren schon immer Zugpferde für Nintendo Konsolen. Jeder liebt und kennt den klei]]></description>
<content:encoded><![CDATA[<p><a href="http://nailive.wordpress.com/files/2008/07/mario_galaxy_logo.png"><img class="aligncenter size-full wp-image-141" src="http://nailive.wordpress.com/files/2008/07/mario_galaxy_logo.png" alt="" width="450" height="292" /></a></p>
<p><strong>Die Mario Spiele waren schon immer Zugpferde für Nintendo Konsolen. Jeder liebt und kennt den kleinen dicken Klempner, auch wenn man nicht so viel mit Videospielen vertraut ist. Darum wurden auch große Erwartungen an Super Mario Galaxy gehegt. “Wird das Spiel so revolutionär wie Mario 64 oder eher so enttäuschend wie Mario Sunshine?” dürften sich viele Fans gefragt haben. Die folgende Review dürfte eine Antwort darauf geben.</strong></p>
<p>Natürlich handelt auch Super Mario Galaxy wieder davon, dass Prinzessin Peach vom Bösewicht Bowser entführt wurde. Mit Peach und deren Schloss im Gepäck flüchtet Bowser in die tiefen der Galaxie. Und so liegt es mal wieder an Mario nicht nur die Prinzessin, sondern auch die gesamte Galaxie zu retten. Rosaline und die kleinen süßen Luma-Sternenkinder stehen ihm hierbei zur Seite.</p>
<p>Um Bowser besiegen und Peach befreien zu können muss Mario aber erst genügend Powersterne einsammeln. Dies läuft ähnlich wie bei Mario 64 ab. Es gibt mal wieder eine Oberwelt (in diesem Falle Sternenwarte genannt) von der aus Mario verschiedene Galaxien und Planeten bereisen kann. Hinter jedem Raum stecken verschiedene kleine Galaxien in denen man eine unterschiedliche Anzahl an Powersternen sammeln kann. Hinter jedem Powerstern steckt eine bestimmte Mission. Insgesamt enthält das Spiel 120 Powersterne, hat man 60 eingesammelt lässt sich das Spiel aber schon durchspielen. Sammelt man in den einzelnen Level genügend Sternenteile lassen sich auch neue Galaxien freischalten wenn man die so genannten Gourmet-Lumas damit füttert. Es gibt wirklich genug in diesem Spiel zu tun und auch wenn es eigentlich sehr linear gehalten ist, hat man immer die Entscheidungsfreiheit welche Mission absolviert werden soll. Das Gameplay ansich bleibt der Mario Serie natürlich treu. Es werden Münzen eingesammelt, auf Gegner gehüpft und Power Ups eingesammelt. Dennoch setzt Mario Galaxy hier neue Maßstäbe. Die Schwerkraft macht es nämlich im Spiel möglich, dass Mario von Planet zu Planet statt von Plattform zu Plattform springt. Das Leveldesign ist dementsprechend angepasst worden und hebt somit diese kreativen Einfälle etwas hervor. An Abwechslung mangelt es dem Leveldesign auch nicht, im Gegenteil, selten wurde dem Spieler in einem Jump n Run Spiel so viele abwechslungsreiche Welten geboten. Selbstverständlich wurden dem Spiel aber auch neue Power-Ups spendiert. So gibt es jetzt auch einen Bienen-, Eis-, Geist- und Feder-Mario zu bewundern. Diese Power-Ups erleichtern dann den Weg durch die packend inszenierten Bosskämpfe erheblich.</p>
<p>Die Steuerung ist ziemlich einsteigerfreundlich und leicht zu meistern. Es werden einem in diesem Spiel auch keine lästigen Wiimote Funktionen krampfhaft aufgezwungen, stattdessen spielt man das Spiel ganz simpel mit Wiimote und Nunchuck und nur gelegentlich wird mal hier und da geschüttelt oder die Wiimote geneigt. Der Schwierigkeitsgrad ist perfekt angepasst worden, denn von extrem leicht bis ziemlich knackig ist in Super Mario Galaxy alles vertreten. Allgemein kann man das Spiel allerdings als ziemlich einfach bezeichnen. Auch wenn Super Mario Galaxy im Prinzip ein reines Singeplayervergnügen ist, enthält es zusätzlich noch eine Art Multiplayermodus. Denn während Spieler 1 ganz normal Mario steuert, kann Spieler 2 in dabei unterstützen indem er Sternenteile sammelt und die Gegner aufhält. Eine nette Idee vor allem wenn man weniger erfahrene Spieler miteinbeziehen will.</p>
<p>Viele beschweren sich über die eher schwache grafische Leistung der Wii Konsole. Super Mario Galaxy zeigt allerdings, dass es auch anders geht. So wunderschöne und farbenfroh gestaltete Welten hat man in noch keinem anderen Videospiel erlebt. Hinzu kommt, dass die Animationen erstklassig gelungen sind und die Effekte einen einfach verzaubern. Und auch die Texturen sind für Wii Verhältnisse überdurchschnittlich. Super Mario Galaxy ist also mit Leichtigkeit die Grafikreferenz auf Nintendos Wii. Aber auch akustisch haut einen das Spiel vom Hocker. So ist Super Mario Galaxy musikalisch genial untermalt und die teils bekannten Soundeffekte haben nichts an ihrer Genialität verloren und lassen erfahrene Spieler mal wieder in Erinnerung schwelgen. Trotz allem wäre eine richtige Sprachausgabe mal wünschenswert gewesen, mittlerweile darf bezweifelt werden, ob es so etwas jemals in einem Mario Titel geben wird.</p>
<p><span style="font-weight:bold;"> Fazit:</span><br />
Für viele Spieler war Super Mario Galaxy eines der meist erwarteten Spiele der letzten Jahre. Und das Warten hat sich wahrlich gelohnt. Denn Nintendo liefert mit diesem Spiel nicht nur das mit Abstand beste Wii Spiel, sondern auch eines der besten Mario Teile aller Zeiten ab. Super Mario Galaxy ist ein wunderschönes und ideenreiches Jump n Run Abenteuer, das sowohl für Casual- als auch Hardcoregamer zugänglich ist. Ein solch abwechslungsreiches und innovatives Leveldesign dürfte man in noch keinem anderen Spiel erlebt haben. Hinzu kommen die neuen Power Ups und die genialen Gravitationselemente, die das Spiel zu etwas einzigartigem machen. Die Steuerung ist kinderleicht und der Schwierigkeitsgrad gelungen angepasst. Und auch in technischer Hinsicht liefert Super Mario Galaxy eine wahre Meisterleistung ab. Denn so gut hat bislang noch kein Wii Spiel ausgesehen und der geniale Soundtrack sowie die tollen Soundeffekte erzeugen Erinnerungen an gute alte Zeiten. Ein nettes, kleines Multiplayerfeature sorgt dann letztlich dafür, dass man dieses Spiel auch angenehm zu zweit spielen kann. Doch trotz allen Lobes hat Mario Galaxy auch so seine Schattenseiten. So mangelt es auch diesem Mario Teil mal wieder an einer richtigen Sprachausgabe und die Story ist leider etwas einfallslos geraten. Diese beiden Kritikpunkte rauben dem Spiel aber nicht den Spielspaß und so dürfte Super Mario Galaxy ein Must-Have Titel für jeden Wii-Besitzer darstellen. Solche perfekten Spiele erlebt man nur alle paar Jahre.</p>
<p><strong>9,5</strong>/10</p>
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<title><![CDATA[Miyamoto aclara que sí hay Zelda, Mario y Pikmin en camino]]></title>
<link>http://pixelorama.wordpress.com/?p=1966</link>
<pubDate>Sat, 26 Jul 2008 02:04:33 +0000</pubDate>
<dc:creator>Elias</dc:creator>
<guid>http://pixelorama.wordpress.com/?p=1966</guid>
<description><![CDATA[
Aunque el último E3 no fue nada bueno para los fans de Nintendo, Shigeru Miyamoto nos tiene ]]></description>
<content:encoded><![CDATA[<p><a href="http://pixeloramaalternativo.wordpress.com"><img class="alignnone size-full wp-image-1967" src="http://pixelorama.wordpress.com/files/2008/07/miya.jpg" alt="" width="439" height="349" /></a></p>
<p>Aunque el último E3 no fue nada bueno para los fans de Nintendo, Shigeru Miyamoto nos tiene "buenas" noticias, pues declaró en una entrevista al <a href="http://www.telegraph.co.uk/connected/main.jhtml?xml=/connected/2008/07/26/dlmiya126.xml">Telegraph</a> que la gente de la Gran N está trabajando en <strong>nuevos juegos de Mario, Zelda y Pikmin</strong>.</p>
<blockquote><p>"Hacer esos juegos "tradicionales" es en lo que soy mejor. Como juegos de esa naturaleza toman dos o tres años para hacerse, debemos siempre mantener a los equipos trabajando en esos proyectos.</p></blockquote>
<p><!--more--></p>
<blockquote><p>En cualquier momento, el equipo podría ser de cinco a diez personas, o podría ser de más de 50. La gente siempre está entrando y saliendo de esos equipos."</p></blockquote>
<p>Y para la tranquilidad de los fans, <strong>declaró también:</strong></p>
<blockquote><p>"Todos ellos están trabajando en más proyectos de Mario, Zelda y Pikmin. Y todos trabajan de forma muy cercana a mí, para que yo pueda echarles un ojo".</p></blockquote>
<p>Así que ya saben, sí hay planes de lanzar nuevos juegos de Mario, Zelda o Pikmin, pero como el desarrollo de estos juegos tan importantes es tardado, Nintendo no podrá anunciar una nueva entrega de ellos pronto.</p>
<p>Ahora, por qué al comienzo puse que éstas son "buenas" noticias (entre comillas)? Pues porque simple y sencillamente Nintendo no puede, o no debería, mantener una consola o dos sólo con juegos ya conocidos, porque los jugadores <strong>queremos también nuevas franquicias</strong>, nuevos personajes, ideas y demás.</p>
<p>A mí me encantan Mario y Link (Pikmin no tanto), pero no quiero que mi compañía favorita de juegos sólo saque juegos de esas series y se olvide de las cosas nuevas.</p>
<p>Fuente: <a href="http://kotaku.com/5029215/miyamoto-confirms-new-mario-zelda-pikmin-projects">Kotaku</a></p>
<blockquote></blockquote>
<blockquote></blockquote>
<blockquote></blockquote>
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<title><![CDATA[Nintendo Wii: Miyamoto Working On Core Games]]></title>
<link>http://sickr.wordpress.com/?p=1992</link>
<pubDate>Fri, 25 Jul 2008 18:37:48 +0000</pubDate>
<dc:creator>sickr</dc:creator>
<guid>http://sickr.wordpress.com/?p=1992</guid>
<description><![CDATA[
Miyamoto says he&#8217;s overseeing three huge projects over at Nintendo HQ.
Teams of developers ar]]></description>
<content:encoded><![CDATA[<p><a href="http://sickr.files.wordpress.com/2008/07/link.jpg"><img class="alignnone size-medium wp-image-1993" src="http://sickr.wordpress.com/files/2008/07/link.jpg?w=300" alt="" width="300" height="103" /></a></p>
<p>Miyamoto says he's overseeing <a href="http://www.mcvuk.com/news/31349/Miyamoto-We-ARE-working-on-new-Mario">three huge projects</a> over at Nintendo HQ.</p>
<p>Teams of developers are hard at work developing <a href="http://www.thatvideogameblog.com/2008/07/25/miyamoto-new-mario-is-in-development/">future iterations</a> of the ever popular Mario, Zelda and Pikmin franchises with god-like developer Shigeru Miyamoto at the helm.</p>
<p><a href="http://www.mcvuk.com/news/31349/Miyamoto-We-ARE-working-on-new-Mario">Source</a></p>
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<title><![CDATA[Nintendo Says Sorry to Their Core Gamers ]]></title>
<link>http://twgnews.wordpress.com/?p=902</link>
<pubDate>Tue, 22 Jul 2008 23:22:43 +0000</pubDate>
<dc:creator>Tha Square</dc:creator>
<guid>http://twgnews.wordpress.com/?p=902</guid>
<description><![CDATA[After the bitter response the core gamers gave to this year&#8217;s E3, the president of Nintendo, S]]></description>
<content:encoded><![CDATA[<p>After the bitter response the core gamers gave to this year's E3, the president of Nintendo, Satoru Iwata, made an official apology to those of us who were ticked off by the empty promises Nintendo made. Expecting the unveiling of a game they could really sink their teeth into, such as a new <em>Kid Icarus </em>or <em>Zelda </em>game, many fans' hope for a big title was shattered when Nintendo gave <em>Wii Music</em> the megaton entrance resembling that of <em>Twilight Princess'.</em> Many viewers of the E3 event felt betrayed and angry that their favorite gaming company seemed to forget all about them.</p>
<p>During an interview with Game Trailers, Reggie Fils-Aime claimed there would be a game this holiday season that would please both the hardcore and casual crowd. What they assumed would fill the void was <em>Animal Crossing: City Folk</em> which most hardcore gamers didn't see as a title that would hit the spot. Over a week's worth of complaints and thousands of sour topicscreated on message boards worldwide, Nintendo finally stepped up and has tried to make amends.</p>
<blockquote><p><em>"We are sorry about [the E3] media briefings, specifically for those who were expecting to see Nintendo show something about Super Mario or Legend of Zelda... If there is any perception that Nintendo is ignoring the core gamers, it's a misunderstanding and we really want to get rid of that misunderstanding by any means. The so-called big titles need a long, long development period...we really didn't think this year's E3 media briefing was the time to do so."</em></p></blockquote>
<p>Though Nintendo did mention that the Zelda and Mario teams had something in the works, the core gamers were still not pleased to have only heard a few seconds of dialogue on their favorite franchises. It was only after receiving the sour response that Miyamoto announced <em>Pikmin 3</em> which did help control the disapproval to some degree. Now that they've apologized for leaving out many of theie fans during their show, I hope many Wii owners are willing to forgive.</p>
<p>Source: <a href="http://www.shacknews.com/onearticle.x/53803" target="_blank">ShackNews.com</a></p>
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<title><![CDATA[Nintendo Says Sorry to Their Core Gamers ]]></title>
<link>http://thasquare.wordpress.com/?p=606</link>
<pubDate>Tue, 22 Jul 2008 23:22:41 +0000</pubDate>
<dc:creator>Tha Square</dc:creator>
<guid>http://thasquare.wordpress.com/?p=606</guid>
<description><![CDATA[After the bitter response the core gamers gave to this year&#8217;s E3, the president of Nintendo, S]]></description>
<content:encoded><![CDATA[<p>After the bitter response the core gamers gave to this year's E3, the president of Nintendo, Satoru Iwata, made an official apology to those of us who were ticked off by the empty promises Nintendo made. Expecting the unveiling of a game they could really sink their teeth into, such as a new <em>Kid Icarus </em>or <em>Zelda </em>game, many fans' hope for a big title was shattered when Nintendo gave <em>Wii Music</em> the megaton entrance resembling that of <em>Twilight Princess'.</em> Many viewers of the E3 event felt betrayed and angry that their favorite gaming company seemed to forget all about them.</p>
<p>During an interview with Game Trailers, Reggie Fils-Aime claimed there would be a game this holiday season that would please both the hardcore and casual crowd. What they assumed would fill the void was <em>Animal Crossing: City Folk</em> which most hardcore gamers didn't see as a title that would hit the spot. Over a week's worth of complaints and thousands of sour topics created on message boards worldwide, Nintendo finally stepped up and has tried to make amends.</p>
<blockquote><p><em>"We are sorry about [the E3] media briefings, specifically for those who were expecting to see Nintendo show something about Super Mario or Legend of Zelda... If there is any perception that Nintendo is ignoring the core gamers, it's a misunderstanding and we really want to get rid of that misunderstanding by any means. The so-called big titles need a long, long development period...we really didn't think this year's E3 media briefing was the time to do so."</em></p></blockquote>
<p>Though Nintendo did mention that the Zelda and Mario teams had something in the works, the core gamers were still not pleased to have only heard a few seconds of dialogue on their favorite franchises. It was only after receiving the sour response that Miyamoto announced <em>Pikmin 3</em> which did help control the disapproval to some degree. Now that they've apologized for leaving out many of theie fans during their show, I hope many Wii owners are willing to forgive.</p>
<p>Source: <a href="http://www.shacknews.com/onearticle.x/53803" target="_blank">ShackNews.com</a></p>
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<title><![CDATA[E3 !!!]]></title>
<link>http://wiiviews.wordpress.com/?p=26</link>
<pubDate>Sat, 19 Jul 2008 08:50:51 +0000</pubDate>
<dc:creator>wiiviews</dc:creator>
<guid>http://wiiviews.wordpress.com/?p=26</guid>
<description><![CDATA[
Animal Crossing City Folk. I have never been this excited about a game (except maybe Super Mario Ga]]></description>
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<p>Animal Crossing City Folk. I have never been this excited about a game (except maybe Super Mario Galaxy). I just finished watching the Nintendo spotlight from the <a href="http://www.e3expo.com/">E3 conference</a> -and I had a feeling that they would be talking SOMETHING about Animal Crossing, but they came right out of the gate with it!!!</p>
<p>I was jumping all over the house. Seems that ever since the Wii debuted, there has been talk of Mario Galaxy and Animal Crossing. I felt like I waited forever for <a href="http://www.nintendo.com/sites/supermariogalaxy/">Mario Galaxy</a>, but nothing compares to how long I've been waiting, checking, wishing, checking again, for Animal Crossing.</p>
<p>I found out a lot about Animal Crossing, but there are still a lot of questions I want answered. Like,  I assume you use the wiimote to dig and ax as if you were actually digging and using an ax, but they didn't talk about that. What they did talk about was AWESOME. One really cool feature is how integrated it is to the online community. You'll be able to send letters from Animal Crossing to cell phones, or email them. The town itself looks basically like the other two, the style is a mix between the <a href="http://www.animal-crossing.com/wildworld/">Wild World DS </a>version and the original. From what I read, there was a round table discussion with the Animal Crossing creator who also announced that you could go between your DS version and the Wii, transferring items. I didn't hear it first hand, so if it's true, that would be great. More importantly, it's the first Animal Crossing where four players can play at the same time, there seems to be questions as if it's players on the same system, or anywhere in the world. Even though it will be really cool to play with people via the wifi connection, I'm still hoping that the people in my town (me, my Dad, mom, and sis) can all play at the same time. But what I do know is at least you can  walk around town with your friends using wifi. Imagine fishing at the same time as your friends! AND with the new Wiispeak hardware, you'll be able to hear them as well. That basically means that Nintendo will be releasing a little hardware device that can sit on top of your motion sensor bar and pick up voices in the room. So when friends are playing Animal Crossing with the Wiispeak you can hear each other and communicate. You can visit in houses together, talk, hang out. I can't wait.</p>
<p>So why did they call it, "Animal Crossing City Folk?" Well when you see a bus pull up at a bus stop in the city, you'll know. The trailer movie shows characters going in places such as Gracies (the fashion designer giraffe), and Harriet's Hair Salon (where you can get a new hairstyle or even better, put on your Mii mask. There is also the Happy Room Academy with Lyle, the Action House with a Gyroid and so much more. Animal Crossing has always been one of my favorite games. My Animal Crossing collection is almost as big as my Mario collection. I have won many, many auctions to get each and every tiny (and I mean tiny) figure, house, and building. As you can imagine, I can't wait to get my hands on this game. <a href="http://www.youtube.com/watch?v=BsIdXofpN7o">Whoo Hooo! 2008 release!!!!</a></p>
<p>After watching Microsoft's gaming line-up and console plan and hearing about the future of Sony, It made me really understand why I've always been such a Nintendo freak. Simply, the games are FUN, not just for me, but for the whole family. Nintendo's upcoming release line-up includes all sorts of titles I can't wait to get my hands on. Sure they have a few dark titles, like the crowd favorite, Call of Duty, Something or Other, but mostly it's games like Wii Sport's Resort. A vacation in a box. Using the new, super sensitive addition to the wiimote, the wiimotion plus, you can play frisbee with your 'dog' on the beach, you can ride around in the ocean on a 'jet ski' even sword fight. Wii Sports Resort will be a Spring 2009 release, and promises to deliver more games, but these were the only ones they mentioned.</p>
<p>Another cool, new game is Rayman Raving Rabbids TV party. The third game in the <a href="http://raymanzone.us.ubi.com/ravingrabbids/index.html">Wii Rayman Raving Rabbid Series</a>. What makes this different than the other two is they added the balance board to the selection of fun ways to take advantage of the Wii. From the E3 video trailer it looks like you get to sit on the board to control things such as sledding on some sort of wild animal. You can also stand on the balance board to surf and such. The story basis I read about in <a href="http://www.nintendopower.com/">Nintendo Power </a>(so I already knew about this game) is the Rabbids have taken over the Rayman's world, our world, and now they are after the TV, I can't wait for this game, it's going to be a lot of fun seeing more of what the Rabbids have cooked up.</p>
<p>Nintendo didn't really give away too many details of the new Star Wars Clonewars game, but what they did show looked fun. Light saber slashing battles with Count Dooku and General Grievous.  So it'll be a lot of fun doing that, but I'm not sure about it being a game I will go back to again and again.</p>
<p>There is a new snowboarding game called Shaun White's Snowboarding to take advantage of the balance board. It'll be fun snowboarding, but I don't think I'll get it over something like Raving Rabbids, TV Party.</p>
<p>Nintendo also showed a lot of new games for the DS. I think the fact that they are coming out with more songs for <a href="http://www.guitarhero.com/ghot/us/#/home/">Guitar Hero: On Tour</a> so quickly is great, because with all the music games, you start looking for new songs pretty fast. The new release, Guitar Hero: On Tour Decades will allow you to swap songs back and forth with friends who might have one game and you have the other. The other thing that they talked about a lot was using the Nintendo DS to access, what seems to be the internet, but they were a little vague. They did say you will be able to access sites to check when your plane is landing or how to get a rental car, so it will be some sort of online stuff.</p>
<p>There were a lot of DS titles I've never played or heard of, so it'll be interesting as they start getting released, which ones end up top of my Christmas list.</p>
<p>I know that a lot of hardcore Mario, Link, and Samus fans were disappointed that there favorites didn't make an appearance at E3 (I know I was a little). The closest we got was a picture of Mario and Samus flashed up on the screen during the presentation, but come on,  ANIMAL CROSSING is finally coming to Wii. That makes E3 for me, without all the other cool stuff they announced.</p>
<p><a href="http://mchatton.com">My Dad</a> and <a href="http://waxy.org">my Uncle</a> went to E3, the last year it was open to the public, just months before the release of Wii.  They played Mario Galaxy, got to play numerous titles, try out the wiimote months before I got my hand on one, and heard all about Wii Music (yes I was jealous). All of the things they previewed have now been released for the Wii, except Wii Music. So I am happy that E3 2008, Wii Music is now a reality.</p>
<p>Wii Music looks amazing. Looks like something we will play a lot. Especially since we all can't play every instrument for real like <a href="http://mchatton.com">my dad the musician</a>. This actually looks like it will be fun for all ages, even my three-year-old sister! Seems you can choose from over 50 instruments. There are individual controls for each instrument, used in a way you would if you were really playing the instrument. Like, you hold the "guitar" like you would if you were actually holding a guitar, with the wiimote as the frets and the nunchuk to strum. You drum by hitting the air with the wiimote and nunchuk AND you can use the balance board as pedals.</p>
<p>What got the crowd cheering was when Mario creator, Shigeru Miyamoto, came out playing the virtual saxophone! He explained that in Wii Music you don't have to follow patterns like Rock Band or Guitar Hero. You just hit, strum, or press buttons on your "instrument" and it makes the song sound cool. It does track your how fast or slow you play, so you should all play at the same tempo when you are playing a song with your "band."</p>
<p>Another crowd pleasing moment was when Shigeru Miyamoto and some other Nintendo folks got up and performed live (and with their mii's on the large screen behind them) the <a href="http://www.youtube.com/watch?v=PaccQEgDEl4&#38;feature=related">theme song to MARIO BROTHERS!!! </a>A perfect way to finish the Nintendo spotlight.</p>
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<title><![CDATA[Miyamoto: Nintendo ya no busca al hardcore gamer en el E3]]></title>
<link>http://pixelorama.wordpress.com/?p=1838</link>
<pubDate>Sat, 19 Jul 2008 05:11:52 +0000</pubDate>
<dc:creator>Elias</dc:creator>
<guid>http://pixelorama.wordpress.com/?p=1838</guid>
<description><![CDATA[
El que los jugadores hardcore se hayan decepcionado totalmente de lo mostrado por Nintendo durante ]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://noventamastres.wordpress.com/"><img class="size-full wp-image-1839 aligncenter" src="http://pixelorama.wordpress.com/files/2008/07/shigeru.jpg" alt="" width="323" height="355" /></a></p>
<p>El que los jugadores hardcore se hayan decepcionado totalmente de lo mostrado por Nintendo durante este E3 no es raro, pues Shigeru Miyamoto declaró que la Gran N ya no busca llegar a ese sector del público en este encuentro de los medios y la industria de los videojuegos.</p>
<p>Entonces para que usará Nintendo de ahora en adelante al E3 Media &#38; Bussiness Summit (así se llama ahora oficialmente, por si acaso)? Según el mismo Shigeru, el E3 es una oportunidad para Nintendo de presentar <strong>nuevos conceptos y nuevos tipos de juego</strong> que la compañía pretende llevar a <strong>una mayor audiencia</strong>, particularmente por los medios que se reúnen ahora en el E3.</p>
<p><!--more-->En pocas palabras, el E3 se ha convertido para Nintendo en un espacio útil para hablarles a los jugadores casuales.</p>
<p>Así que si eres un "hardcore gamer", vete olvidando del E3 como el lugar en el que Nintendo intentará satisfacer tus necesidades, y <strong>mejor voltea al Tokyo Game Show</strong> u otros eventos, porque los jugadores casuales ya se apoderaron del encuentro en Los Angeles.</p>
<p>Fuente: <a href="http://www.joystiq.com/2008/07/18/miyamoto-says-nintendo-not-targeting-core-with-e3/">Joystiq</a></p>
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<title><![CDATA[E3 2008: Miyamoto confirma el desarollo de un nuevo Zelda]]></title>
<link>http://pixelorama.wordpress.com/?p=1731</link>
<pubDate>Wed, 16 Jul 2008 18:19:32 +0000</pubDate>
<dc:creator>DarkDragon</dc:creator>
<guid>http://pixelorama.wordpress.com/?p=1731</guid>
<description><![CDATA[
Despues de la &#8220;conferencia&#8221; de Nintendo, Miyamoto soltó la sopa de muchos juegos que v]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://noventamastres.wordpress.com"><img class="aligncenter" src="http://i92.photobucket.com/albums/l34/eliasal87/elias4/anuncionintendopower.jpg" alt="" /></a></p>
<p>Despues de la "conferencia" de Nintendo, Miyamoto soltó la sopa de muchos juegos que vienen para Wii (de los cuales hablaré en unas horas y días más).</p>
<p>Uno de ellos es <strong>un nuevo Zelda</strong>, el cual está siendo desarollado por el equipo que hizo Twilight Princess y con gente de quien trabajó en The Phantom Hourglass, asi que no dudo que este juego sea un exito por el equipo que trabaja en él, ademas no dudo que sea el remake de A Link to the Past (En 3D), mismo que Eiji Aonuma dijo que queria hacer.</p>
<p>Fuente: <a href="http://wii.ign.com/articles/890/890200p1.html">IGN</a></p>
<p style="text-align:center;"><a href="http://www.canaljuegos.com/Top_Blogs.asp"></a></p>
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<title><![CDATA[Nintendo anuncia "Wii Music", que pode simular 60 instrumentos]]></title>
<link>http://snnangola.wordpress.com/?p=542</link>
<pubDate>Wed, 16 Jul 2008 17:19:47 +0000</pubDate>
<dc:creator>snnangola</dc:creator>
<guid>http://snnangola.wordpress.com/?p=542</guid>
<description><![CDATA[
A Nintendo afirmou nesta terça-feira que planeja lançar um jogo musical para seu popular console ]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://d.yimg.com/br.yimg.com/pi/news/reuters/j/080715/inttecninmicpoli16145880.jpg?x=380&#38;y=296&#38;sig=GklJZVYzygmZMR3NZVQj6A--" alt="" width="450" height="351" /></p>
<p>A Nintendo afirmou nesta terça-feira que planeja lançar um jogo musical para seu popular console Wii este ano, entrando no crescente segmento aberto pelo pioneiro "Guitar Hero".</p>
<p>As vendas do Wii têm superado os rivais mais potentes e caros como de Microsoft e Sony graças ao controle sem fio sensível aos movimento, que pode simular um bastão ou uma raquete, por exemplo.</p>
<p>O "Wii Music" permitirá que os jogadores simulem mais de 60 instrumentos musicais diferentes. O "Guitar Hero", da Activision, tornou o gênero de jogos musicais a última sensação para videogames.</p>
<p>Além disso, um complemento chamado Wii MotionPlus, que dará mais precisão ao controle do Wii, será lançado na próxima primavera norte-americana com um novo pacote de games esportivos para o Wii, fabricado pela Nintendo.</p>
<p>A Nintendo ampliou o uso do console com o tapete de seu Wii Fit e afirmou nesta terça-feira que planeja dar início às vendas do "Wii Speak", um microfone que funciona com seu console Wii e pode ser usado em games online.</p>
<p>A empresa afirmou ainda que planeja lançar antes dos feriados de fim de ano para o Wii um aguardado jogo chamado "Animal Crossing: City Folk", que permite aos jogadores serem zeladores de um mundo virtual que continua a funcionar mesmo quando o game não é jogado.</p>
<p>Será a primeira vez que a franquia "Animal Crossing" ficará disponível para o Wii. O game já foi um sucesso na plataforma anterior da Nintendo, o GameCube, e no portátil Nintendo DS.</p>
<p>O DS ganhará ainda uma versão de "Grand Theft Auto", da Take Two, no final do ano, segundo afirmou um representante da Nintendo durante a feira E3, a mais importante da indústria de jogos eletrônicos.</p>
<p>Fonte:<a href="http://br.noticias.yahoo.com/s/reuters/080715/tecnologia/internet_tech_nintendo_wiimusic_pol">yahoo</a></p>
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<title><![CDATA[Halo 4?, Mario Galaxy 2?]]></title>
<link>http://thetopoman.wordpress.com/?p=49</link>
<pubDate>Wed, 16 Jul 2008 15:10:25 +0000</pubDate>
<dc:creator>thetopoman</dc:creator>
<guid>http://thetopoman.wordpress.com/?p=49</guid>
<description><![CDATA[¿Master chief retoma las armas y Mario conquista una nueva galaxia?
 
Aun cuando en la conferencia ]]></description>
<content:encoded><![CDATA[<p><span lang="ES-AR">¿Master chief retoma las armas y Mario conquista una nueva galaxia?</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">Aun cuando en la conferencia no se dieron tales noticias, de forma indirecta, se ha encontrado información sobre esto, en una página dedicada al entretenimiento como películas y videojuegos, expresan sus hallazgos.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">Aun cuando bungie tenia promesas de dar una gran noticia durante el lunes, tuvieron que posponer todo anuncio oficial por razones de desarrollo, pero por voces “undeground” se ha dado a conocer el secreto, se trata de un nuevo titulo de Halo y no se refieren a Halo Wars o al proyecto de Peter Moore, un nuevo titulo traídos por el ahora independiente Bungie, ¿será cierto esto?, y si lo es, ¿será una secuela?, ¿un nuevo tipo de juego? Solo falta esperar para saber.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">Por otro lado, Nintendo a dado información de una forma un poco inverosímil de proyectos a futuro que tienen, entre ellos, esta una secuela de Mario galaxy, una versión de Wii de la famosa saga Pikmin, un nuevo Zelda y un nuevo Mario para ds, declarando: “No puedo hacer ningún anuncio oficial, ya que saben que no nos gusta decir nada hasta sentir que el juego esta listo para que el publico lo vea” dijo miyamoto a los entrevistadores que no paraban de hacer preguntas. ¿Será esta la respuesta de Nintendo para los hardcore gamers?, solo falta esperar para saber si son ciertos estos rumores.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">La fuente de esta información no es nada más ni nada menos que la pagina IGN.COM, dedicada a todo aspecto de entretenimiento, y profesionales en dar información al respecto.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">Antes de irme, ahí también un personaje que no se da por vencido, y regresa para demostrar que la llama aun no muere.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">*Sonic Unleashed (Xbox 360, PS3, Wii)</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">Sonic ha vuelto, y esta vez mas salvaje que nunca. SEGA quiere retomar las raíces de lo que solía ser Sonic, antes de tener… tantos tropiezos, lo que hasta ahora se ve como un juego de Sonic que podría estar mejor que sus ultimas entregas, solo esperemos ( y personalmente lo espero mucho ) que este juego sea merecedor de lo que una vez fue SONIC THE HEDGEHOG.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">Sin más, pueden ver el trailer que fue presentado en la E3 aquí, donde se ve por primera vez, la forma bestial de Sonic.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/VmkZpXZ0G8A'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/VmkZpXZ0G8A&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">Hasta la próxima the TOPOman.</span></p>
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<title><![CDATA[E3 DIA 2 (Nintendo)]]></title>
<link>http://thetopoman.wordpress.com/?p=38</link>
<pubDate>Tue, 15 Jul 2008 17:56:19 +0000</pubDate>
<dc:creator>thetopoman</dc:creator>
<guid>http://thetopoman.wordpress.com/?p=38</guid>
<description><![CDATA[ E3 DIA 2 (Conferencia Nintendo)
 
Aunque Nintendo sea una compañía fuerte y cuente con ventas mas]]></description>
<content:encoded><![CDATA[<p class="MsoNormal"><!--[if gte mso 9]&#62;  Normal 0 21   false false false        MicrosoftInternetExplorer4  &#60;![endif]--><!--[if gte mso 9]&#62;   &#60;![endif]--> <span lang="ES-AR">E3 DIA 2 (Conferencia Nintendo)</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">Aunque Nintendo sea una compañía fuerte y cuente con ventas mas haya de los 5 billones, en la conferencia, a mostrado lo que muchos ya sabían, la preferencia por el jugador casual, sin marcar ningún gran titulo para los hardcore gamers, Nintendo a anunciado un par de detalles, los cuales, podrían mejorar el modo de juego, si, pero a un costo.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">*Wii SPEAK</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">La respuesta de Nintendo a la ausencia de micrófono, nos trae Wii SPEAK, un altoparlante que se coloca sobre el wii sensor bar y funciona no como un micrófono personal, sino como un micrófono para toda la gente del cuarto, este nuevo accesorio fue anunciado con la llegada de la saga ANIMAL CROSSING para el wii, que contara con la opción de jugar con varios amigos, y poderse comunicar vía el Wii SPEAK.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">*GTA: CHINATOWN WARS (DS)</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">El que se podría decir, el juego dedicado para los hardcore gamers en DS, fue anunciado solo con un par de palabras y el logo, prometiendo tener un guión original y toda la acción que aman los fanáticos de gta.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">*Nuevos Usos Para El DS</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">Ahora, aparte de juegos, el DS será el acompañante perfecto para tus viajes a USA, con el podrás checar los horarios del aeropuerto, checar donde queda el restaurante italiano mas cercano entre varias cosas, este proyecto fue anunciado pero ya esta siendo en uso en algunos lugares de USA como Seattle</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">*Wii MOTION PLUS </span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">Otro accesorio mas, este, permite percibir el movimiento del wii mote 1:1, ¿que quiere decir esto?, que los movimientos que haga el wiimote serán leídos de forma mucho mas fluida, haciendo los movimientos mas naturales.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">El Wii motion plus fue anunciado junto ala secuela del juego Wii Sports, el cual llevara el nombre de Wii Sports: Resort, el cual incluirá juegos que se harían en un día normal de playa (y alguno que no son tan normales) entre ellos esta la lucha con espadas, el cual es mas realista gracias al wii motion plus.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">*Wii MUSIC</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">El ultimo juego anunciado en la conferencia de Nintendo, presentado por nadie mas que Shigueru miyamoto, mientras entraba tocando el saxofón con controles de wii. Wii music es diferente a todos los otros juegos de música, a diferencia de tocar notas con sincronía para sacar el mayor puntuaje, aquí, con los movimientos del cuerpo y presión de botones, tocara ciertas notas según el instrumento seleccionado (el cual podrá ser entre 15 diferentes, entre ellos piano, violín y saxofón), además, el juego incluirá una opción para el wii fit, donde uno podrá tocar una batería virtual y de verdad aprender a tocarla.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal" style="margin-left:36pt;text-indent:-18pt;"><!--[if !supportLists]--><span lang="ES-AR"><span>-<span style="font-family:&#34;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;"> </span></span></span><!--[endif]--><span lang="ES-AR">Bueno, la conferencia fue algo lenta y sin muchas grandes noticias para los hardcore gamers, solo esperamos que las “third party” (como ubisoft) tengan guardados algo para nosotros.</span></p>
<p class="MsoNormal"><span lang="ES-AR"> </span></p>
<p class="MsoNormal"><span lang="ES-AR">Hasta la prox. The TOPOman</span></p>
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<title><![CDATA[Nintendo svela MotionPlus, estensione per Wii]]></title>
<link>http://lucandrea.wordpress.com/?p=217</link>
<pubDate>Tue, 15 Jul 2008 12:21:35 +0000</pubDate>
<dc:creator>LucAndrea</dc:creator>
<guid>http://lucandrea.wordpress.com/?p=217</guid>
<description><![CDATA[Nintendo ha annunciato nei giorni scorsi MotionPlus, estensione da collegare al telecomando della co]]></description>
<content:encoded><![CDATA[<p><strong>Nintendo</strong> ha annunciato nei giorni scorsi <strong>MotionPlus</strong>, estensione da collegare al telecomando della console Wii per migliorare la sensibilità dei movimenti.</p>
<p>MotionPlus, che appare come un piccolo "cubetto" da collegare alla porta inferiore del telecomando Wii, permette di rendere piú precisi e accurati i movimenti in uno spazio tridimensionale, aiutandosi con la barra sensore e l'accelerometro già incluso nel controller.</p>
<p><img class="aligncenter size-full wp-image-219" src="http://lucandrea.wordpress.com/files/2008/07/wiimotionplus.jpg" alt="" width="343" height="279" /></p>
<p>Nintendo continua quindi a puntare sulla sua console che, attualmente, risulta una delle piú vendute e sicuramente la piú innovativa dal punto di vista della giocabilità, mentre comunque pensa già al suo successore, che finalmente supporterà la tecnologia HD (Alta Definizione). Shigeru Miyamoto, personaggio di spicco della Nintendo, ideatore di Donkey Kong e Super Mario, ha commentato la scelta di non produrre il Wii ad alta definizione a causa del basso numero di televisori dotati di tale tecnologia.</p>
<p>Altre informazioni (in inglese) sono disponibili <a href="http://www.nintendo.com/whatsnew/detail/eMMuRj_N6vntHPDycCJAKWhEO9zBvyPH" target="_blank">sul sito ufficiale di Nintendo</a>.</p>
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